Shattered Paradise
A dungeon crawler roguelike where death is permanent and every run shapes the next. Retrace Dante’s path through Inferno, Purgatory, and Paradise as you explore procedurally generated worlds ruled by a false god. Join our founding supporters to shape the game from the ground up.
Support us, and help shape the game's development journey.
Watch the Teaser
Explore the lore of Shattered Paradise, a world born under a false god.
A Different Kind of Roguelike
Dynamic World
Deaths and choices reshape the world, making every run unique.
Meaningful Choices
Branching dialogue with permanent consequences for your actions.
Immersive Environments
Explore Inferno, Purgatory, Paradise, worlds full of detail and lore.
Replayable Stories
Choose races and classes. Build your character through procedural gear.
Meta-Progression & Strategy
Unlock run-to-run upgrades. Win through planning, not reflexes.
Art & Sound emphasis
Gorgeous pixel art, 2d visuals and an epic original soundtrack define the world.
Screenshots
Art from the world of Shattered Paradise
Patreon Supporter Perks
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Exclusive Discord Roles:
Stand out in the community with special patron roles. -
Private Dev Channels:
Get behind-the-scenes access and chat directly with the devs. -
Digital Rewards Pack:
Exclusive wallpapers, soundtrack previews, and concept art. -
Founding Community Status:
Join the earliest circle of supporters shaping the game.
Meet the Dev Team
Shattered Paradise is crafted by a small indie team.
Every system, line, sound and pixel is shaped by passion.
Javier Paradinas
Plays the bamboo flute and wants a Border Collie.
Javier runs the whole thing, juggling design, writing, and production. The team suspects he runs on Mango Locos.
Hayden Murray
Lives for over-complicated skill trees.
Hayden keeps the art direction sharp, revising palettes and pixels until they behave. Then he relaxes by designing skill trees that terrify the rest of us.
Lucas Melo
Cannot enjoy things normally.
Lucas dissects mechanics, workflows, and assumptions until they make sense.
Sterling Brownell
Working on an alt-rock album.
Sterling bounces between composing the soundtrack, recording violin lines in one take, and revisiting Halo campaigns like field studies.
Arthur Melo
Shares his home with a guinea pig named Wewi.
Artwa believes mechanics can carry more meaning than dialogue. Most days find him stress-testing.
Enes Gücük
Loves story games.
Enes draws fast, draws well, and refuses to work without eggs nearby. Most concept sheets have at least one yolk joke hidden somewhere.
Igor Ivanović
Loves retro games.
Igor models 3D scenes in full detail while listening to metal at unsafe volumes. Then he tweets about it like nothing happened.
Gareth Murden
Can bake a really good loaf of bread.
Gareth voices the game with a gravitas that makes every line feel important. Between takes, he produces bread.
Join Our Community
Connect with the Shattered Paradise community, get exclusive updates, and be part of the journey.
Development Updates & Roadmap
v0.00.746 - Vertical Slice - RC 1
Added
- Limbo Console debug addon
- Console commands for fog, godmode, quests, statuses, DoTs, XP, and dialogue
- Dialogue preview without world changes
- Acherusian Ravine quests: The Road Ahead, The First Mark, The Sound of Water
- Quest tasks: Auto Rest, target enemy, Smart Cast
- Quest localization
- Acheron Shore soundtrack
- CharacterNameFormat name sanitizer
- Map edge buffer overlay and shaders
- Socket dialog UI
- Dialogue 2x UI art
- Codex sprite stripe entries
Improved
- Dialogue balloon layout, portraits, and numbered replies
- Codex panels and cinematics
- Socket UI
- SmoothScroll
- Steam leaderboard fetch queue
- Codex save debounce
- SpriteFrames atlas clip cache
- Stairs quest gating via spawn config
- Exclusive fullscreen on Windows
- Status bars and target info
- Map generation and edge buffer
- Falling leaves, minimap, and shaders
- Quest Manager
- Loot inventory and graveyard
- Message log and LogFormat names
- Entity Manager and player movement
- Settings display mode
- Acheron Shore dialogue flow
- Quest loot pile pre-identification
- Lore audio volume
- Removed unused font size setting
Fixed
- Weekly dungeon leaderboard freeze
- Game lag from Codex saves, SpriteFrames, and loot piles
- SmoothScroll content shift
- Codex cinematics panel
- Socket UI
- Stairs blocked log message
- Character names with emojis
- Combat float text
- HP regen log stacking
- Loot inventory and vestige data
- Graveyard
- Auto-explore stairs
- Fullscreen from windowed
- Dialogue balloon
- Water and terrain shaders
- Chunk Manager
- Selva Oscura stairs quest gate
- Console after merge